Nvidia CEO calls AI ‘the single most powerful force’ as earnings beat expectations

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Nvidia CEO Jensen Huang has called AI “the single most powerful force of our time” as the company posts earnings beating analysts’ expectations.

While gaming remains Nvidia’s primary source of growth, the company’s artificial intelligence business is growing rapidly. In the second fiscal-quarter, Nvidia reported increased demand for both its graphics and AI chips.

For some idea of Nvidia’s growth in AI, Huang says there are now over 4,000 AI startups working...

AI is now creating sports for puny humans to play

A benevolent AI has begun creating some new sports for humans to keep their puny selves occupied with.

Most sports have been established for some time and ‘new’ ones are generally just similar but with some tweaked rules.

Design agency AKQA set out to create a truly new sport with help from an AI – meet, Speedgate.

Speedgate features six-player teams (take that, five-a-side lovers...) which compete on a field with three open-ended gates.

To...

Humans won a Dota 2 round against OpenAI! But lost overall

Humans stepped up and beat a Dota 2-playing AI created by Elon Musk-founded OpenAI in one round, despite losing overall.

AI News first reported of OpenAI’s gaming prowess in August 2017 when it took on three of the best Dota 2 players in the world and won.

The AI learned how to play the game from scratch and was able to beat regular players within the space of an hour. Professional gamers put up more of a fight, with the AI requiring two weeks of training to beat some...

DeepMind’s AI bested in Atari game Montezuma’s Revenge

DeepMind’s AI has been setting records and beating humans in complex games for some time now, but it’s met its match in Montezuma’s Revenge.

Back in 2015, DeepMind attempted to play various Atari games. The AI was competent in most of the games and became as good at Video Pinball as a human player.

DeepMind notoriously struggled with Montezuma’s Revenge, a notoriously complex game from the 1980s. The AI was unable to learn a path and retrieve even the first...

DeepMind thrashed pro StarCraft 2 players in latest demo

DeepMind’s AI demonstrated last night how its prowess in StarCraft 2 battles against professional human players has grown in recent months.

The live stream of the showdowns was viewed by more than 55,000 people.

“This is, of course, an exciting moment for us,” said David Silver, a researcher at DeepMind. “For the first time, we saw an AI that was able to defeat a professional player.”

DeepMind created five versions of their ‘AlphaStar’ AI. Each AI...

DeepMind’s AI will show off its new StarCraft 2 skills this week

DeepMind has been continuing to train its AI in the ways of StarCraft 2 and will show off its most recent progress this week.

StarCraft 2 is a complex game with many strategies, making it the perfect testing ground for AI. Google’s DeepMind first started exploring how it can use AI to beat the world’s best StarCraft players back in 2016.

In 2017, StarCraft’s developer Blizzard made 65,000 past matches available to DeepMind researchers to begin training bots....

Nvidia’s AI can turn real-life videos into 3D renders

Nvidia has developed an AI which can turn real-life videos into 3D renders – making creating games and VR experiences simpler. Creating 3D renders is a painstaking and time-consuming process requiring specific skills and can be incredibly costly. By reducing the barriers, Nvidia could enable more ideas to move from concept into reality. During the NeurIPS AI conference in Montreal, Nvidia set up a dedicated area showing its technology. The company used its DGX-1 supercomputer for the...

Uber’s AI beats troublesome games with new type of reinforcement learning

Video games have become a proving ground for AIs and Uber has shown how its new type of reinforcement learning has succeeded where others have failed. Some of mankind’s most complex games, like Go, have failed to challenge AIs from the likes of DeepMind. Reinforcement learning trains algorithms by running scenarios repeatedly with a ‘reward’ given for successes, often a score increase. Two classic games from the 80s – Montezuma’s Revenge and Pitfall! – have thus far been immune to...

E3 2018: Xbox FastStart uses machine learning to get into content faster

During its E3 2018 presentation, Xbox announced it's taking advantage of Microsoft’s machine learning expertise for its FastStart feature. FastStart learns how gamers play and what files are needed to be downloaded first. Microsoft claims this can half the time it takes for a user to get into their new content — if it previously took 30 minutes to download and play, it will now take just 15 minutes. Xbox has long had a similar ‘Ready to Start’ system where games can be played...

AI can be used to build virtual worlds

Building video games is a long and laborious process, but it could soon be quickened with the use of AI to build virtual 3D landscapes. A team of researchers from the Universities of Lyon and Purdue, along with game developer Ubisoft, have published a paper detailing how this works. Games are an art form, and creative designers take a lot of pride in their work. As such, they will work closely with everyone working on the project to make sure their visions get brought to life as...